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Đang xem: Murloc
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Aaaaaughibbrgubugbugrguburgle! aka RwlRwlRwlRwl (Blizzard spelling) (MP3 sound, local Ogg-Vorbis sound) See official info section.
The murloc is a bipedal, amphibious, semi-intelligent, aggressive race residing along coastlines, lakeshores, and riverbeds. Murlocs possess bulbous bodies, large mouths lined with rows of sharp fangs, and slime-coated skin. Individuals range in coloration from turquoise to darkish grey, while their heights vary from 3-1/2 feet to 6 feet. Depending on the variety, murlocs may lean towards a closer resemblance to frogs or to fish; the iconic green murloc, for example, has coloration similar to the red-eyed tree frog.
Though murlocs are relatively new to the Eastern Kingdoms, it is increasingly believed that they are actually a very ancient race of Azeroth. These creatures have been moving in-land steadily from their oceanic dwelling places and inhabiting more areas of Lordaeron. This move in-land has resulted in them adapting to fresh-water lakes and rivers. Their supposed intelligence has been debated. Some argue that, since their guttural language is impossibly difficult to decipher, they have limited intelligence. However, their use of weaponry and uncanny fighting abilities imply a rather sinister racial intellect.[4] Additionally, D.E.H.T.A. representative King Mrgl-Mrgl discovered, after he had learned their language, that the Winterfin tribe of murlocs in the Borean Tundra of Northrend are as intelligent as any of Azeroth”s more “civilized” races.
Murlocs tend to dwell in amply-populated coastal settlements, and it is unusual to find individuals wandering too far from their compatriots. Players looking to engage murlocs should be wary of their surroundings; the creatures often lurk out of sight beneath the surface of the water. This tendency, coupled with their large social aggro radius, can often lead to larger pulls.
Murlocs organize into small tribes and larger clans. The clans can muster their tribes into a fighting force when needed for invasion. Rarely, clans may join each other to form larger forces.[3]
Hunting (i.e. grinding) murlocs can be profitable, given that murloc fins are an essential ingredient in a common broth. Slimy Murloc Scales are often in demand with expert leatherworkers for use in crafting fine armor. Murlocs carry clams consistent with their level, as do most aquatic creatures, which can contain various grades of clam meat and pearls. It is possible that all murlocs use clams as currency, as the Winterfin murlocs do. In addition, certain murlocs command hefty bounties because of their tendencies to terrorize coastal commerce and fishing locations.
Their voice actor is Tracy W. Bush.
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1 History 2 Culture 2.1 Faith 2.2 Villages 2.3 Artisans 2.4 Languages 3 Tactics 4 Undeath 5 Known murloc territories/villages 6 Murloc subraces 7 Murloc tribes 8 Named murlocs 9 Murloc goodies 10 Official info 11 I Am Murloc 12 Popularity 13 Media 13.1 Videos 14 Trivia 15 Inspiration 16 References 17 External Links
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History
Murloc history is largely unknown since most of their lore consists of their own oral tradition, which itself seems to be rote repetitions of unpronounceable forefathers. Murlocs speak Nerglish, a language shared by the makrura. There are recorded instances of murlocs capable of more structured speech, as evidenced by the conversations held by the Murloc Sorcerer and Thrall during the Horde”s stopover in the Broken Isles. Nonetheless, most of the currently accepted knowledge of murlocs comes from outside observation.
Much of what is known about Murlocs is readily observable by any traveler. As noted earlier, murlocs tend to congregate on shorelines in densely-populated camps and villages. They have been known, in certain cases, to worship enigmatic sea-deities (including naga). Most importantly, the majority of murloc tribes seem to harbor very little tolerance for most other sentient races.
Though known to the night elves on Kalimdor for some time, the murlocs are relatively new to the eastern continents of Lordaeron and Azeroth. It is purported that murlocs are actually a very ancient race of the world, at least as old as the first Naga, since the serpentine creatures are known to have enslaved a group of deep sea-dwelling murlocs known as the mur”gul.
In recent times, the murlocs became unwittingly responsible for the shape of the present-day Horde. Murloc attacks on the trollish Darkspear tribe spurred the orcish warchief Thrall (at the time waylaid on the Darkspear Islands) and his warriors to drive off the marauding fish-men and then to form an alliance between the Darkspear and the Horde which lasts to this day. This troll-orc alliance would form the heart of the modern day Horde, which the tauren, Forsaken, and blood elves would later join.
Culture
A murloc and a baby murloc.
When faced with the products of a technologically superior culture, the Blacksilt displayed none of the curiosity characteristic of emerging cultures in humanoid species.
– Clopper Wizbang, Explorers” League
Faith
An older, more fish-like murloc model.
Murloc faith is strange.[5] Some accounts report that religion plays a dominant role in their society, though they do not revere a single, common deity (to our knowledge, at least). Their religion is then polytheistic, animistic, and even a bit shamanistic. They have rituals involving communication with the sea and its powers, and they worship the water and the powerful entities within it.[6]
Murloc beliefs incorporate powerful creatures that live around them, and their pantheons are dynamic, changing to include new creatures they encounter. They may add or remove creatures to their worship structure to reflect recent events.[6] [5] A tribe may venerate a whale (or may even raise its status to whale-god) until a giant sea-serpent drives it away, at which point their beliefs change to center on the sea-serpent as the chief object of their reverence.[5] Another tribe may worship a Naga sea-witch until she is killed by sharks, at which point she is replaced by the sharks.[6] A nearby creature that exemplifies Murloc values — such as a strong shark or a quick fish — becomes a living symbol of the Murloc faith. As the animals die or move on, the Murloc faith mutates to find new symbolism in their surroundings.[7]
Some are known to revere the Deep Mother, a representation of the ocean. All things in the water are her children.[8] Though Murlocs have not been observed to unite behind a single deity, some rumors claim that all Murlocs revere an entity called “the One in the Deeps”. However, it is unclear whether this is also a representation of the ocean or if it is even an entity at all.[5] Another example would be the Rockpool tribe, who worship Neptulon the Tidehunter.[citation needed ]
Villages
Murloc villages consist of a collection of rough mud-and-twig huts strewn about without pattern. These villages typically have no fire, no clear walkways, and no fortifications. The huts are crude and plain, and the settlement is otherwise featureless except for the shallow basin often found behind the shaman”s hut. Most huts stand on stilts to protect them from the tides and flooding.
In sharp contrast to their primitive exteriors, the interior walls of most murloc huts are often elaborately decorated. Some depict branching coral while others contain mosaics of shell and stone and yet others possess surprisingly delicate tapestries of shaded seaweed. The huts are usually open to the air, with small wooden pillars to hold the roof. Murlocs sleep in the water or on woven mats of seaweed, tied firmly enough to maintain their shape but still loose enough to look like small rectangular nets. Hooks of coral hold weapons and other items on the walls or pillars.[9]
Artisans
Murlocs rarely work in metal and almost never touch fire. They are expert carvers, however, and can work stone, shell, coral, or wood into fabulous shapes and amazing scenes and designs. One such example is a lifelike piranha carved from a short piece of coral. Shaman staffs are also works of art, carved to hold bone and shell chips as well as teeth, flippers, and claws of various sea creatures not seen by most land dwellers. The Blacksilt murlocs of the Bloodmyst Isle are also known for their stone-carved idols.
Murlocs don”t trade these items, though; they typically trade only shells and seaweed and other raw materials (in the case of the Winterfin murlocs, unopened clams). It is claimed that they sometimes award traders with their artwork after particularly good trades.[9]
Languages
Murlocs speak a dialect of Nerglish (aka Murloc) and usually no other languages. However, some do learn other languages in order to trade shells and seaweed and other raw materials with other races.[10] They can speak Common in some cases, but Nerglish may have been inherited from the Naga, as with other fish races.[citation needed ]