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<11.3> BE A MAN™ – In-depth Xin Zhao Guide for Top Lane
By Sir Wellington | Updated on February 16, 2021
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This is the most thorough
Xin Zhao guide on the internet. It contains everything you need to know about how to carry and win games from top lane using my favorite champion, Xin Zhao. Please note that this guide is primarily aimed at everyone from level 1 to Silver I, so high ranked players may not find it useful for climbing to Challenger. This is a very long guide, so if you just want some tips while you”re waiting for the game to load, check out the "Quick and Dirty" summaries at the top of each chapter.
My name”s Kevin (Sir Wellington on NA server). My brother got me hooked on League of Legends way back in December 2011. I was a Bronze scrub in Season 2, eventually peaked at Platinum I rank (87 LP) in Season 7, and have played several hundred ranked Xin Zhao games with a win rate around 58% (and 1000+ normals at a higher win rate). I don”t have enough time to go full tryhard in ranked anymore, so instead I want to share the playstyle I”ve developed with you so you can climb to Gold and beyond like I did.
Xin Zhao (pronounced "Shin Jow") is the MANLIEST champion in League of Legends! He got this reputation (and theme song) from his aggressive "kill or be killed" playstyle. Xin has no easy way to escape a fight, and neither does his target. He dominates the early game and can easily snowball a game out of control, hopefully before his lack of lategame scaling and vulnerability to cc and peel become a real problem. Those weaknesses also mean that Xin Zhao shines brightest in lower elos, where enemy teams don”t know how to counter him as well and where mistakes are made constantly (you”ll see how much fun it is to punish mistakes later on).
Xin Zhao also happens to be a perfect vehicle for players who want to improve their overall gameplay, particularly new and/or lower ranked players. He has a simple kit and very low skill floor, allowing you to spend less mental energy on correctly aiming skillshots and executing complex combos. Instead, you”re free to concentrate on practicing and improving the general gameplay fundamentals that you haven”t mastered yet.
What kind of playstyle is this?
Maximum aggression. When I”m playing Xin Zhao, I want first blood. I want first tower. I want the enemy jungler to gank me so I can 1v2 and get a double kill, then I”ll ask the enemy jungler to please be considerate and bring red or blue buff next time. Xin Zhao wins most fights and skirmishes throughout the early-mid game, and I desperately want to fight.
However, I can”t afford to play with blinders on. I have to buy lots of control wards to deny enemy vision and pay attention to the map to anticipate enemy movement. That enables me to roam, gank other lanes, and invade the enemy jungle whenever I”m in the lead. The enemy team tends to group up during mid-late game, so I have to be very careful not to get lured into a what looks like a 1v1 only to discover it”s actually a 1v5.
IMPORTANT: Some of the contents below are outdated. I took a long break from this guide due to life getting busy but I am back at it and dusting it off as fast as I can.
Pros / Cons
Pros
+ Supremely deadly at level 2
+ Crazy snowball potential
+ Knocks down towers like a BOSS
+ Strong sustain
+ Versatile builds/roles
+ Strong duelist
+ Invincibility from ultimate
Cons
– Doesn”t scale well into lategame
– Damage falls off if he gets behind
– Poor waveclear without certain items
– Struggles against disengage comps
– Very few escape options
– Loses 1v1s to a few pure duelists
– No innate defense without his ultimate
Abilities
Quick and Dirty:
There”s a descriptive icon and brief description of each ability on the left side.
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Determination (passive)
………………………….
Determination is a strong passive that provides significant healing and a little extra damage every 3rd hit. It”s one of the reasons Xin Zhao players crave attack speed. This passive works on everything. Champions, minions, monsters, even towers! If you”re able to constantly hit the minion wave, you can heal up quite a lot between trades in lane. It can save you from that last tick of
Ignite or bit of minion damage after a tense 1v1 as long as you have something to hit.
Three Talon Strike (Q) ………………………….
Three Talon Strike (TTS) is Xin”s primary source of damage and hard CC. It has the shortest cooldown and lowest mana cost, so you”ll use it most often. This ability resets your autoattack timer. If you cast it just after you autoattack, TTS will reset Xin”s autoattack animation and attack again, so you can double-tap your target. Practice this skill often so you can get the timing down perfectly. This ability also works on everything. Towers, inhibitors, enemy nexus, everything. This (combined with
Determination ) is why Xin Zhao can destroy towers faster than almost anyone in the game. The flat 1 second cooldown reduction on each hit is applied after the %reduction from AH is calculated, which is why AH is so good on Xin Zhao. By level 16 when you have rank 3 R and a few items, you can effectively use your ult every 25-40 seconds. When you have TTS active, your three autos will have a slightly faster attack animation. This doesn”t mean your attack speed is faster, but it does make your autoattacks hit more reliably (especially if someone tries to flash/dash away).
Wind Becomes Lightning (W) ………………………….
Wind Becomes Lightning is Xin Zhao”s most versatile skill. It distinguishes him from a lot of short-range melee fighters (
Jax ,
Riven ,
Tryndamere ,
Camille , etc.) by giving him a long range poke/slow that does solid damage. I”ll refer to the first sweeping attack as W1 and the second stabbing attack as W2.
High risk, high reward method: use it immediately after dashing with E and hope your target doesn”t dodge W2. The cooldown gets the full benefit from all 3 Q hits, so W will be ready again just a few seconds after its first use. Safer method: wait until you”ve knocked up an enemy to use it so it can”t be dodged. This way guarantees damage, but takes longer for W to finish its cooldown, so you probably can”t use it a second time during early fights. You can use W2 to poke your opponent and farm minions if you”re being zoned during lane phase (but watch your mana consumption!) You can tag an enemy with the tip of W2, slowing them, then run up to them to close the gap. This allows you to save E for when they try to escape. When an enemy dashes/flashes away with 5% health left, you can use W2 to finish them off instead of wasting your own flash (if W2 is available in time). When pushing a minion wave, try to line up as many as you can so you can maximize W2″s damage. Make sure to read the fine print on the ability description (hold Shift in game to show it) because there”s a lot of quality-of-life nuances there.
Audacious Charge (E) ………………………….
Audacious Charge is an extremely reliable gapcloser that gives Xin fantastic sticking power, a large attack speed boost, and a little more CC. This ability costs 50 mana and has a considerable cooldown, so only use it when you need to. Try to save your dash for when an enemy tries to escape via
Flash ,
Arcane Shift ,
90 Caliber Net , etc. It”s usually not possible to do, but sometimes you can pull it off by simply running up to someone, hiding in an unwarded bush, or flanking them. If someone is just outside this ability”s range but is standing next to a minion that IS within range, you can dash to the minion and the enemy champ will still be damaged and slowed by the AOE. Unfortunately it does pitiful damage, has no AD scaling, and doesn”t benefit from lethality/armor pen. It”s valuable only for the dash and attack speed buff.
Crescent Guard (R) ………………………….
Xin Zhao whips his long spear around in a circle like a boss, sending everyone close to him flying backwards. The last champion Xin attacked won”t be knocked back, so Xin is free to 1v1 his target. The ring he creates protects him from all damage from any champion outside the ring (CC is still effective though). Dashing to a clumped enemy team and ulting them is one of the most disruptive actions in the game. They are knocked everywhere like bowling pins and stunned for a bit if they hit walls. Try to isolate a priority target and blow him up before their team can recover. A lot of people don”t understand how the invincibility works. It is solely determined by the position of enemy champions relative to the border of the ring. Example: If
Annie throws
Summon: Tibbers and
Ignite on you from outside your ring, you take 0 damage even though Tibbers is right on top of you. If she steps inside the ring you will then start taking damage. Let”s say Annie dies immediately after dropping Tibbers and Ignite on you. If you walk over her corpse while she”s waiting to respawn, her corpse is now inside your ring and you will take damage from Tibbers and Ignite. Be careful to avoid dying in situations where you win a tense 1v1 with 1HP left but your ult fails to protect you from that last tick of Ignite because you didn”t keep your distance. Don”t be afraid to use it as an escape. If you”re being chased, simply press R when they get in range. It doesn”t have a terribly long cooldown because your Q will shorten it. Since it deals %current health damage, it”s best used at the start of a fight for maximum damage (usually). Always try to use the knockback + stun part of it to your advantage (you can do this many, many different ways). Being able to fully utilize this aspect is what separates typical Xin players from dedicated mains, and every once it a while it really shows.